The Museum of Gothenburg N.B. comes out of an ongoing research of the politics of visualizations and the topographies of power structures. Our investigation starts from two distinct crystallizations: Constant's proto-situationist New Babylon project from the 50s and 60s and the protests against the EU-summit in Göteborg 2001. -> project abstract
The installation is
a 3d-spatialization of the project. Think of cheap .vrml, a room of copied
art, rendered google, or a lecture-as-space in wireframe.
- Within the space, information from different contexts and times is spread out. The layout allows the visitor to explore the links between the different info-clusters on her own, to navigate along certain trajectories and find new perspectives inside the space. Another layer of information is provided through wearable audio-guides: One can choose to listen to a guide telling stories and anecdotes about the material or to go through significant passages of interviews, in which activists from Göteborg tell about their experiences of the transformation of urban space around the protests.
- From above, the visitor has the privilege of the so-called Kavaliersperspektive. Depending on the context, this position can be set up by using another level at the gallery space or simply by putting up a ladder. This position allows both the view on the space, revealing clearly it’s maquette-like form, and a view on a computer desktop environment. On this desktop a realtime engine renders a 3d-View of the space and reveals it’s own programming structure as another (in the Deleuzian sense) Crystalline Image.